﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CoordinateAnchor : MonoBehaviour
{
    /// <summary>
    /// 在非unity坐标系中的x轴坐标值
    /// </summary>
    public double AssociativeX;
    /// <summary>
    /// 在非unity坐标系中的y轴坐标值
    /// </summary>
    public double AssociativeY;
}
