﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WithItemPanel : WindowBase
{
    public override void OnInit()
    {
        base.OnInit();
        skinPath = "UIPrefab/3DFollowPanel";
        layer = UIManager.Layer.Panel;
    }

    public override void OnShow(params object[] para)
    {
        base.OnShow(para);
    }

    public override void OnClose()
    {
        base.OnClose();
    }

}
